![]() The most important part of Gas Guzzlers – besides the vehicle handling, which is arcadey and generic – is the combat. The mode isn't readily replayable after you conquer it, but it offers enough content and playability that it feels meaty enough to give the game a feeling of content-depth, and that's very important in this day and age where many big (and small) titles suffer from content-anorexia. This mode feels like a throwback to the old days of gaming where there was a feeling of accomplishment and surprise as more content in the game is opened up as various tasks are completed. Things start off small with a few cars and a few weapons, but as players begin winning races there are more tracks, modes, tournaments, weapons, stickers, customization parts and vehicles that become unlocked as well. ![]() I was pleasantly surprised to find that the game's main mode was a fully fleshed out, fully functional, well conceived mode that has players evolving their skills, play-style and garage over the course of extended races, sponsorship challenges and deathmatch battles. There a couple of modes in the game but majority of the content in Gas Guzzlers is contained either within the multiplayer online mode or in the game's career mode.
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